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Showing posts from December, 2021

Final (Revised)

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  Added signatures and logos to Full sized and ambient occlusion renders, fixed leg fibermesh in ambient occlusion render, fixed antennae in high and low poly examples in comparison sheet, fixed snail detail texture in comparison sheet, made dappled lighting for hero sheet

Final Project

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12/09 Update

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12/07 Update

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12/02 Update

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  I started posing my character, but when I bring the obj back into Zbrush I can't figure out how to get it back to the higher subdivisions? So right now I have a kind-of-posed low poly model and an unposed Keyshot render